//
//  MessangerSprite.m
//  MessangerSkeleton
//
//  Created by User-16 on 4/1/14.
//  Copyright (c) 2014 IOTrainingCamp. All rights reserved.
//

#import "LocalPlayerMessengerSprite .h"
#import "MessengerSprite.h"

#import "NetworkManager.h"

@interface MessengerSprite ()

@property CharacterState state;

@end

@implementation LocalPlayerMessengerSprite

//might need to set the phys body here


-(void) update:(CCTime)delta
{
    [super update:delta];
    
}

@end


